PROLOGUE

CHAPTER 3

CHAPTER 6

CHAPTER 1

CHAPTER 4

CHAPTER 7

CHAPTER 2

CHAPTER 5

CHAPTER 8

BACK

Mikes maps : Kerbe's : 2004 Joe

 

Ulcaster Area

Ulcaster School

South of Nashkel

Southwest of Nashkel

West of Nashkel

South of Candlekeep

North of Friendly Arms

Larswood and East

North of Gullykin

Gullykin

Firewine Bridge

Firewine Ruins

East of Carnival

Northeast of Nashkel

Northwest of Nashkel

Seawatcher


  1. Ulcaster Area: Go up on the plateau. Speak to the ghost of Ulcaster on the west side of the ruins of Ulcaster School.Talk to him several times and he will indicate a desire to get some books back from the ruins. Enter the dungeon in the center of the ruins.
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  2. Ulcaster School: Find a book near the center on the dungeon in a pile of potions. Return the book to the ghost of Ulcaster.
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  3. South of Nashkel: Speak to the boy near the northeast corner of the area south of Nashkel and agree to find his dog Rufie for him. You will find Rufie in a forested area to the east. As long as you have the chew toy, Rufie will follow you. Return to the boy with Rufie following you and he will thank you
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  4. Southwest of Nashkel: You can only enter from the west side of South of Nashkel.
    a. As you near the center of the area southwest of Nashkel, a dryad will approach you and ask for your aid. Follow the dryad to her tree and defeat Caldo and Krumm. Talk to the Dryad again and she will thank you by giving you an Antidote.
    b. Near the waterfall in the area southwest of Nashkel, you will find Drienne, a little girl whose cat fell into the waterfall. Go down to the bottom of the waterfall to find the child's dead cat. Return the cat to the girl and she will give you a magic scroll if your charisma is high enough.
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  5. West of Nashkel:
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  6. South of Candlekeep: In the wrecked ship on the coast in the area south of Candlekeep you will find a ring. Return the ring to Mad Arcand nearby and he will give you an Oil of Fiery Burning.
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  7. North of Friendly Arms: Another quest in addition to the witches bowl - In front of the farmhouse in the area north of the Friendly Arm Inn, Farmer Brun will ask to find out what happened to his son Nathan. Go west and enter the Ankheg Hole. In the northeast corner of the hole, you will find the body of Brun's Son and lots of loot. Return the body to Farmer Brun for 500 experience. Speak to the farmer again and lend him 100 gold for a further 1000 experience.
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  8. Larswood - North of Beregost Temple and East of Larswood: Speak to Fahrington in the area east of Larswood. He will ask you to retreive a scroll for him that was stolen by a tasloi and is probably in the hands of an ettercap. You will find the ettercap to the east. Defeat him and take the scroll back to Fahrington. As a reward, he will let you keep the scroll. The scroll is cursed, however, so do not use it.
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  9. North of Gullykin: Shar-Teel, a powerful fighter is here to add. Near the northwest corner, you will find many people turned to stoned here by the basilisks. Use a Stone to Flesh scroll on Tamah, the statue with a circle underneath it, to restore her to health
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  10. Gullykin: Alvanhendar, the village's Priest will dresse your wounds in the Temple in the Northwest Corner. Directly south of the temple is Jenkal's, the house of a betrayer you have to kill to fulfill part of Lucky-Feet-Gandolar's quest, a secret door in his cellar leads to Firewin Dungeon. Southeast of Jenkal's is Lucky-Feet-Gandolar who will ask you to clear up Firewine Ruins (if you ask him again). If you go down the secret door in Jenkal's tunnels, you'll end up fighting the resident ogre mage right away. In the Southeast corner a tough band of mercenaries will try to prevent you from going through. Fight against them and pick their magic items up.
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  11. Firewine Ruins: runs between Firewine Bridge area and secret door in Gullykin. Thanks to the kobolds, great source for fire arrows. There is one square where the koblods regenerate frequently and they leave two fire arrows if you kill them quick enough.There's a trap in the firewine bridge whose trigger is so large that if
    you try to remove trap it, your thief has to step on the trigger to get close. Better let your highest hit point person trigger it.
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  12. Firewine Bridge Area: Kill Heilum north of the otherside of the bridge and Kahrsa near the ruins entrance in the cavern.
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  13. Northeast of Nashkel: Hulrik in the area northeast of Nashkel, will ask you to drive off the xvarts attacking his cow. But the real fun is fighting the tough robbers Argain, Billy, Dribbin and Ion GallChobbers.
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  14. East of Carnival: Lot's of enemies to kill like Narcillicus, especially there are Lamalha, Maneira, , Telka, Zeela who killed you everytime you tried to use the back door of Nashkel Mines. Hentold east of the Carnival will beg your party to save him from the undead that has cursed him and will give you the dagger he stole from a tomb. Enter the tomb to the east and give the Revenant his dagger back.
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  15. Northwest of Nashkel: There is Drizzt to save and some robbers to beat. Talk to the guy on the warf and the guy on the island. The half ogres requested killing by the paladin Bjornin in the Jovial Juggler in Beregost. Three are in the North. The fourth seems to wander. I got him on my third pass through the center.
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  16. Seawatcher: Speak to Ardrouine in the southwest corner of the area by Seawatcher Tower. She will ask you to fight off some worgs who are attacking her son. Go to the Seawatcher ruins just to the northwest and defeat the worgs. Return to the woman to receive a small reward.
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